When you're preparing a HQ Quest, what do you need to do?
- Organise your plot?
- Detail the campaign world?
- Create interesting, balanced encounters?
- Build dungeon maps?
- Design engaging skill challenges?
- Distribute level-appropriate treasure parcels?
- Create stats for custom creatures?
- Create campaign-specific game mechanics?
Whatever your answer, Masterplan helps with that.
You can also use Masterplan during game sessions, displaying all sorts of game information to your players, such as:
- Maps and handouts
- "Read-aloud" text
- Combat encounter maps
- Initiative order
- Creature stats
- Campaign background information
It's free, and you can download it here. You do not need a DDI subscription to use Masterplan.
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