Well, we all know that Games Workshop is expanding their “Specialist Games” line. This one’s a pretty big title to make it back to your tabletops. It’s Warhammer Quest. The new box game, itself, is called Silver Tower.
The game seats 2-4 players in the lair of a Gaunt Summoner. The game is episodic, letting you play a couple scenarios and then come back later for more. As you play, your characters can level up, bringing skills and gear they’ve earned with them from session to session. Games Workshop has also created a companion app to run with the game. It’ll help with bookkeeping, as well as adds in new heroes and gear.
Darklight is an old-school dungeon crawler with with modern components and challenging gameplay. The game includes over 70 plastic miniatures and 20+ modular dungeon tiles, allowing for endless possibilities of adventures. Our inspiration comes from the great titles of this genre such as Diablo, Warhammer Quest and Dark Souls, as well as the writings of Dante Alighieri.
Key Features:
Cooperative play for 1 up to 4 players. Adjustable difficulty depending on the number of Heroes in play.
Randomly generated dungeons with 36 unique quests.
Play single adventures with the Basic Rules or extend your experience by travelling to settlements with the Advanced Rules.
Find, craft, customise and equip hundreds of different items.
Robust and flexible levelling-up system with over 20 Skill Cards per character, allowing your Hero to become unique.”
With the help of optional narrative found on events and items, create and share incredible stories through the rich, mysterious lore of this dark-gothic world.
By backing the AWOKEN Reward or the above pledges, you will receive the following box and its contents. Please be aware the items are likely to change as the game's design is finalized.
Dungeons. They’re full of treasure. We all know that. As adventurers, we want to go diving in after that treasure. Of course, it’s not simply “enter dungeon. Get treasure.” If that were the case, the treasure wouldn’t be there when you got to it, because someone else would’ve taken it long ago. There’s all sorts of dangerous things inside there. That’s where your friends come in. And that’s where the Warhammer Quest Adventure Card Game comes in.
The cooperative game pits you and the other players, each in control of a valiant hero with all manner of special gear and abilities, against the denizens of the dungeon. No two games are ever exactly the same. So grab your torch and make sure you’ve got an extra healing potion around.
Tail Feathers takes place in the story-rich Mice and Mystics world, where valiant mice and their friends brave adventure and battle villainous rats in story-driven scenarios. Tail Feathers situates an innovative head-to-head flight-battle game in the Mice and Mystics universe.
Check out some of the coolest gameplay twists in Tail Feathers below; read the rules linked to on the right for a full description.
Tilting Flight System
At the beginning of each round, players set their birds' tilts, indicating their intended flight direction for the turn. When your bird is activated, it has a chance to adjust its tilt (according to its pilot's skill), and then glides on variable paths in the direction it is leaning. Different birds come with different stats and abilities, and interchangeable pilots with their own unique characteristics and action cards offer immense variability.
Send Ground Troops on Missions
Included ground troop miniatures, as well as the well-loved Mice and Mystics miniatures, aren't left behind, fighting alongside the birds and pilots! Ground troops run across tree branches, float across the battlefield on leaves, and make their way through the air being transported by friendly birds. Send your ground troops on dangerous missions each round, rescuing birds and pilots, attacking target birds, besieging the enemy tree and intercepting other mission teams! But be careful, because a swoop attack on your mission could spell disaster!
Classic Mice and Mystics Flavor
Tail Feathers comes with ten(!) custom Mice and Mystics dice, identical to and interchangable with Mice and Mystics and its expansion. Also returning is the opportunity to collect cheese and spend it for special action cards. And the Mice and Mystics story is back too--four highly replayable and customizable scenarios are built-in which can also be played as a campaign with unit progression.
Big Heavy Buckets of Theme
Send birds into death spirals when they lock beaks with enemy birds! Rattle the opposing pilot to gain an advantage! Avoid the tail feathers that fly around in the chaos! Sail on leaves across the battlefield toward the enemy tree! Set the enemy home nest on fire! Cleverly choose and play unique action cards! Between the inventive mechanics and the incredible art and miniatures, you'll be in the thick of the fight with Tail Feathers.
Order Tail Feathers from PlaidHatGames.com and receive the Mice and Mystics Lost Chapter "Portents of Importance" as well as the related Search Card and Initiative Card (requires Downwood Tales). Pre-order from PlaidHatGames.com and get $15 off the retail price!
A strange curse taints everything. It clings to the flesh and lingers within the lungs, a poison that destroys the soul while leaving the body to shamble on. A small settlement of the damned has formed near the border, a collection of unfortunate trespassers now unable to leave the accursed land. You have joined their number, but not their despair. Ready your gear and bolster your courage; your journey into the Mistlands is about to begin.
The Mistlands of Terrinoth have long had a dark reputation. Evil creatures that live nowhere else thrive here and servants of Waiqar the Undying have made their dwelling places within this land of endless fog. Even worse than the evil creatures and monsters that lurk within, the mists of Bilehall have been rumored to have a malignant effect, tainting even the noblest soul once it has ventured within the Mistlands’ borders. Now, tales of an undead horde massing at the border of the Mistlands have led you to investigate what noxious plots have formed in the darkness.
Mists of Bilehall is a new expansion for Descent, and it challenges a small group of heroes to travel into the darkness and danger of the Mistlands. A full, one-act campaign is included in this expansion, chronicling the heroes’ adventures and the dark deeds perpetrated in this misty realm. What’s more, no new heroes or hero classes are included in this Descent expansion: instead, the Mists of Bilehall has been configured to enhance the power of the overlord. To that end, your army swells with twelve sculpted plastic figures – six reanimates, three broodwalkers, and three bone horrors. The very ground may give way beneath the heroes with the introduction of old walls and crumbling terrain, while the evil of Bilehall influences the heroes through the introduction of tainted cards. Even the doughtiest heroes will be hard-pressed to survive in this land of mist and half-truths.
In addition, three new lieutenants join the overlord’s armies in this expansion. For more information on these lieutenants, visit our announcement of the Mists of Bilehall Lieutenant Packs!
Nothing Is Certain
As the heroes make their way through the Mists of Bilehall campaign, they will soon find themselves plagued by uncertainty. Heroes are not welcome in the Mistlands, and the land itself may betray them without warning. New, unstable terrain features are introduced in Mists of Bilehall: old walls and crumbling terrain.
Old walls are additional walls erected in the middle of rooms that block movement and line of sight. More importantly, these old walls are often surrounded by crumbling terrain, which forms tenuous pathways over the hazardous swamps of the Mistlands. When a hero enters a space with crumbling terrain, he may test either Knowledge or Awareness. If the hero passes the test, he continues unharmed, but if the hero fails, the crumbling terrain gives way and plunges the hero into water, sludge, or something far deadlier.
The heroes must also contend with the pervasive, corrosive influence of the Mistlands. To represent this during the Mists of Bilehall campaign, the overlord deals a facedown Tainted card to each hero at the start of each quest. While the hero possesses a Tainted card, his health is increased by two, but when he’s knocked out, he must flip his Tainted card faceup. For example, your Tainted card may be Bad Blood, which forces you suffer a strain every time you recover damage. In addition, while you have a faceup Tainted card, you are tainted and can only recover damage from untainted heroes or heroic feats! While the individual effects of a given Tainted card may vary, you can be sure the toxic effects of the mists have proven deadly to heroes before.
Terrors in the Mist
You'll also gain more tangible threats in Mists of Bilehall alongside crumbling ruins and tainted mists. Three new monster groups and three new lieutenants join the forces of darkness, eager to lend their nightmarish powers to stop the heroes.
You may call upon a horde of reanimates to form a wall against the heroes. These monsters fight best in a solid formation, where they can draw strength from the other undead who stand to either side. Alternatively, you may spread disease and corruption with the terrifying broodwalkers – corpses animated by a massive hive of corpse bugs working in unison, searching for fresher flesh into which they will lay the next generation of their young. You may even sight the legendary bone horrors: living masses of bone that can reach and move with astonishing speed. Only the bravest or most foolish heroes will confront these fast and agile constructs head-on.
Three new lieutenants also join the fight as the heroes move forward into Waiqar’s domain. As the overlord, you can enlist the services of Ardus Ix’Erebus, a master tactician and an undead warrior. Kyndrithul the vampire offers dark sorcery to the servants of the overlord. Alternatively, you may ally yourself with Zarihell, an elf of unknown origins and allegiances, who commands the spirits of the dead wherever they may lie. You can supplement these lieutenants with Plot decks and sculpted plastic figures with their Lieutenant Packs. For more information, visit our announcement of the Mists of Bilehall Lieutenant Packs.
None Escape Unscathed
The mists are already around you, and unnameable monsters creep beyond your sight. The only way to escape is to go forward, into the depths of the Mistlands, and stop the overlord’s evil plot – but already, you feel your noble intentions draining away in the corrupting fog. Can any hero survive what awaits in the Mists of Bilehall?
Look for Mists of Bilehall at your local retailer in the fourth quarter of 2015!
While a lot of the focus on Fantasy Flight Games might be for their various Star Wars properties, that doesn’t mean they’re not working hard on everything they make. They have just put up a new preview for Treaty of Champions, their seventh Hero and Monster collection for Descent: Journeys in the Dark. If you prefer your adventure board games more fantasy than sci-fi, you may want to check out what you can expect from this set.
Many of the fourteen figures in this set were originally released for the first edition of Descent. But now, if you missed out on that set (or just need the updated cards), they are now getting an update. Of course, this isn’t entirely a re-release. There are the new crow hags, which haven’t been in Descent before.
Of course, more than just minis and stat cards, there are four new quests included in the set, giving you more ways to play Descent.
This set will be available 4th quarter 2015, so just a couple months and they should be out.
You no sooner set foot inside the ancient ruins than the tunnel behind you collapses. Foul laughter screeches all around you. You cannot hope to dig your way out; all you can do is search for an exit…
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures. Glorious battles and astonishing riches await you with the upcoming release of Warhammer Quest: The Adventure Card Game!
In Warhammer Quest: The Adventure Card Game, you and up to three friends assume the roles of some of the Old World's most iconic heroes, immersed in a desperate fight for your lives. You'll battle ghouls, Goblins, Skaven, giant bats, and swarms of rats. Monsters lurk in every shadow and around every turn in the dungeon corridors. Even worse, their attacks appear to be driven by some greater nemesis lurking deeper in the lair, and you are the only heroes who might possibly be able to stop this evil villain.
To survive, you will need to work together and summon every ounce of your considerable strengths. Scorch your foes with fireballs as a Bright Wizard, let your grudges fuel your axe strokes as an Ironbreaker, unleash flurries of arrows as a Waywatcher, or invoke Sigmar's blessings as a Warrior Priest. Whichever hero you become, you'll gain access to four powerful talents that you'll need to utilize efficiently along your journey. If you survive long enough, you'll even be able to improve your talents, advancing them and pairing them with the items you find along your way.
A True Dungeon-Delving Experience
The city of Schompf had never seen anything like it. The youngest fell to sickness a moon ago, and their elders soon followed them into the grave. At first, it was believed to be a plague brought on by the debauchery of a travelling carnival, but the execution and burning of the entire troupe did nothing to quell the problem…
Inspired by the much-beloved Warhammer Quest and its classic dungeon adventures, Warhammer Quest: The Adventure Card Game offers you the chance to test your mettle against a host of terrible enemies, dark locations, dungeon encounters, and treasures.
Something evil is happening in the tunnels beneath the city of Schompf. The perplexed and dying city had teetered onto the verge of collapse before an unsuspecting rat-catcher named Jod began spreading tales of a peculiar odor –"more peculiar than usual" – emanating from the sewers. When he informs you that he stumbled across a secret entrance dug into the tunnels on the outskirts of town, you realize this means something has been accessing the city's water supply, no doubt for devious purposes. With no clear path, but with the lives of the city all at stake, you must head into the tunnels to investigate.
In Warhammer Quest: The Adventure Card Game, you must find your way through the tunnels beneath Skompf and through other neighboring caverns, and much of the game revolves around exploring these tunnels by advancing through a series of locations. However, these locations are full of Ghouls, Greenskins, and other monsters. Each time you reveal a new location, new enemies appear, drawn randomly from the quest's enemy deck. These enemies then battle you as you try to advance to the next room. They slash you with their claws, rip into you with their fangs, and fire crossbow shots from the shadows.
All the while, you also have to beware the quest's deadly nemesis, who makes his presence felt throughout the dungeon, even before he decides to confront you personally or you make your way to his lair for a final showdown!
Together, Against All Odds
"Deliver us unto evil, that we may crush it."
–The Life of Sigmar, First Apocrypha
To survive the trials you'll face within the dungeons of Warhammer Quest: The Adventure Card Game, you and your allies will need to draw upon every ounce of your strength and make quick, sound decisions in the heat of battle. More than that, you'll need to watch each other's backs and learn how to fight together as a unit.
Each of you takes the role of a hero and gains control of four different action cards: Attack, Aid, Explore, and Rest. Attack: When you perform an attack, you roll the number of dice indicated by your Attack action and count the successes against one of the enemies with which you are engaged.
The Bright Wizard exhausts her Fireball card to perform an attack against a Night Goblin Archer and rolls three successes, enough to completely roast the nasty Goblin! Aid: Aiding another hero allows you to add success tokens to one of their actions, to be used at a later time, and allows that hero to ready one of his action cards. Explore: You need to explore to advance through the game's locations and make your way through its dungeons. Each time you explore, you roll a number of dice and place a number of progress on the location equal to the successes you roll. Rest: In Warhammer Quest: The Adventure Card Game, you will take damage. You will be beaten and bloodied, and you will need to rest to heal the damage, healing one point of damage for each success you roll on your rest dice.
To perform any of these actions, you must exhaust the appropriate action card. However, that card then remains exhausted, and you cannot utilize that action again until another effect readies the card. Accordingly, you need to coordinate your tactics with your teammates to be sure that you don't find yourself suddenly hamstrung along your efforts to slay your enemies and push your way through the game's tunnels, caverns, and underground chambers.
Moreover, even though you and your teammates each share the same four basic types of actions, the specific effects and the number of dice that your actions grant you ensure that you will play a very different role in your team than any of your teammates.
For starters, each of you has one action that features the game effect, "Ready all of your actions." This effect triggers after you exhaust the card to perform your action, so it will ready itself, too. Importantly, each of the game's four heroes finds this line on a different type of action. The Warrior Priest readies his actions when he rests, but the Bright Wizard readies her actions when she explores.
Of course the differences are enhanced even further. The Bright Wizard can sacrifice her health to gain succesess, ensuring that she can burn as brightly as she needs, even if it may result in her burning out a bit more quickly. The Ironbreaker's actions make him a formidable wall of defense for his teammates, able to wade into the tunnels ahead of the group and survive nearly everything the enemies can throw at him. The Waywatcher is an excellent archer, able to strike down foes from distance. Finally, the Warrior Priest is a formidable combatant who can call Sigmar's blessings down upon his teammates, granting them extra strength in battle. What's more, these differences are enhanced even more as you advance your characters, upgrading your action cards and adding signature equipment over the course of your campaign!
A World of Epic Adventures
The city of Schompf teeters on the verge of collapse, and only you can save it. Head into the secret tunnels on the town's outskirts and set upon a series of epic adventures in the Old World with Warhammer Quest: The Adventure Card Game.
You and your friends will enjoy hours of tense battles and stunning plot twists as you embark upon the five-quest campaign to save the people of Schompf, and you'll enjoy nearly limitless replayability with the game's random dungeon generator. Still, even though there are numerous ways to enjoy your heroic travails, there are only two ways your quest can end – in death or in glory.
Learn more about the dungeon adventures of Warhammer Quest: The Adventure Card Game from our introductory video.
Warhammer Quest: The Adventure Card Game is scheduled to arrive at retailers late in the third quarter of 2015. Until then, keep your eyes open for more news, including previews of the game's dungeon exploration, heroes, and legendary equipment!
Dungeons & Dragons has been around for seemingly forever. Well, for most of us reading this, it essentially has. It’s been around longer than I have, anyway. The first edition of the Advanced Dungeons & Dragons Players Handbook came out in 1978. For those of you that missed out on getting a copy (or if your copy has since disintegrated from use), you can now get the 1st edition of the Players Handbook for AD&D in pdf format.
This version is complete with races such as Elves, Gnomes, Half-Orcs, Humans, and more. There’s all the character level stats. Along with that are stats and costs for all sorts of equipment. Finally, there’s spell lists with the descriptions and the spell’s effects.
Here it is my last work! These are three out of six board tiles I'm building for SDE. As you can see, I used a lot of bricks coming from HA molds, but I also used cork for the cave, some accessories coming from spare boxes and crystals from Anarchy models.
The game prefers open spaces where heroes can fight ahainst the Consul, and that's why you won't find the typical narrow hallways and passages. It's more like an open square where to set up the fights!
Hope you like it mates. Compared to my two years huge cathedral, this is soooooo relaxing!
I'll post the next three boards as soon as they're ready. The fourth one will be roman themed (mold 62).
I'm on a high at the moment :) Sort of like 2nd-Christmas today with a bunch of things arriving at the same time :)
I won an auction a week or two back at an amazing price, for Descent 1st Ed and all five expansions, minus their miniatures. Some of the expansions don't even come with minis, but they were still super discounted by the seller!
I knew it would be a lot of stuff when it arrived, but when the parcel arrived today, it was sheer awesomeness - completely covering my gaming table! Now that I've got all of the game's dungeon and overland tiles, I can refer to them to create all six boxes worth of maps in 3D, and while I'm slowly constructing all the 3D stuff, I can still use the original flat illustrated tiles to play the game :)
(To save on postage, he managed to fit all the stuff into the main Descent box, and the Road to Legend and Sea of Blood boxes. Even included some counter holders for some of the counters and dice! All this stuff actually fits into those three boxes, if packed carefully! The Descent 1st Ed box is 2 feet long! (61 cm!)
Winning the game at auction meant that I was then able to purchase pre-painted DnD miniatures game figures, and some cheap figures from Reaper Miniatures, as proxies for the game's official monsters. I got some of them today as well!
The monsters come as Regular and Master versions, so for the Dragons, Ogres and Demons, I got different minis for regular or master. Today the "Master Demon" arrived in the mail (pre-painted DnD figure). I was surprised at how good the pre-painted paint job was on this one.
Then the Reaper Miniatures are from their cheap plastic Bones range, but has a lot of detail for the price. I'm using werewolves for Beast Men, gargoyles for Razor Wings, and skeleton archers for... Skeleton Archers. (I'll have to paint and base these ones.)
Now I've just got to wait on the mail for the rest of the game's monsters to arrive! Most of them are pre-painted DnD figures off of ebay, so they can play right away. I found the trick when buying individual figures is to find a seller that has almost all the figures you're after, and buy from them - because instead of paying postage on each figure, postage gets combined. Each additional figure only cost me 15 cents from one seller, instead of an additional $6 - $12 per figure if I had bought them individually! Source : http://paulslotrminis.blogspot.be/2013/02/descent-and-all-five-expansions.html
I've recently bought a copy of the boardgame "Mice & Mystics" by PlaidHat Games. Last weekend, we tried it out, so here's a short review.
STORY:
In this cooperative game you play the role(s) of the King's son, Prince Collin, and his advisors and friends, who have to save the kingdom from the evil queen Vanestra, who married the king and placed him under a spell that made him too ill to rule the land. But as soon as the story really starts, they get captured and thrown into the dungeons. There they plan an escape. The mystic Maginos turns the group into mice, and they scurry away, but Vanestra finds out and turns her guards into rats and send them after the heroes.
Here is where the actual game starts. The booklet is filled with lore, and it's fantastic to read them aloud to your friends and family, especially if you have kids.
DESIGN:
The game plays out on square reversible tiles, with great artwork. Most tiles feature a castle room, like the kitchen, guardroom, king and queen's bedroom etc. and their underground tunnels. During the game, the mice can explore and flip over the tiles, and find different ways to move through the castle.
The players play with miniature mice models, and miniature minions such as rats, roaches, a centipede and a spider. These models are nicely detailed and many people paint these.
There are many tokens used in the game, and all are made of cardboard with appealing graphics.
The game does feature elite rats and a rat captain, but only has 6 identical rat models. You use tokens to discern the regular rat minions from the elite ones, so I'm thinking of adding some additional models to use as elite minions.
There are 6 dice in the game with numbers, cheese and combat icons on them. You use these for everything: movement, combat, defense.
Lastly, there are 4 decks of cards. One of them are standard sized cards with encounters in normal and hard difficulty, that determine which minions you encounter during the game. The second deck is also standard sized and has items you can search for, like armour, weapons, spell scrolls but also one-time abilities and ambushes. Then there are two decks with small cards, one has reference cards for all 6 mice and all minions, which are used to determine in which order you play them. The other are the ability cards for the mice. The artwork on the cards is just as amazing as the board tiles and the booklets. Some are very funny, such as shields made from buttons and helmets made from acorns, and even a cheddar golem.
All in all, the game looks fantastic, and I can't wait to see what's coming in future expansions.
PLAYING:
At first, there's a LOT to take in. You need to memorize everything, how to move, combat, take turns, place minions, trigger encounters, explore, search, what all the cards are for, etc. etc. You'll be looking up a lot of the rules during your first game(s). But once you memorized them all, the game plays rather swiftly. Cooperation is the key, and you need to devise a strategy, so all players need to have a good grasp op the rules. This takes time. But after just one try, we were convinced that this was going to be a fun game.
CONCLUSION:
If you like cooperative board games, child friendly settings, fairytales, storytelling, humor, and stunning artwork, this game is for you. Go buy it, it's 100% worth it.
We bought it because I had heard of it on the net, saw some pictures, and read it was cooperative. I hadn't ever seen it live, nor played it, and my wife never even heard of it. She took one look at the box (and the underside), and when I told her it was like HeroQuest, only with mice and without a DM player, she wanted me to buy it right away. And we were not disappointed.
Clearance Sale on Dice Trays
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50% off remaining foldable dice trays on our Etsy store (valid until March
1st) Clearance Sale on Dice Trays ________ Other news: Although we haven’t
had a...
RATS IN THE CELLAR!
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classic level 1 fodder in anything fantasy based. a game simply wouldn't be
a game without the mundane need to go and clear out a room full of rats.
but the...
Getting back into LOTR
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My brother introduced me to the Battle Companies system for the (Lord of
the Rings) Middle Earth Strategy Battle Game.
The idea is that you play scenarios ...
Workbench April 2018
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So this month I didn't work on multiple projects, it was just full steam
ahead with Super Dungeon Explore...
First up we have the last of the heroes, The ...
Dwarven forge - Ice cavern set (resin)
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J'ai récemment fait l'acquisition de deux set de caverne de glace. La
production de ce set est définitivement arrêtée (comme presque toute la
production en...
Destroy the Warpfire Generator!
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This is an adventure for use with Quirrik's Laboratory Objective Room.
The Warriors are tasked with penetrating a Skaven warren where the ratmen
are hard a...