Hello again everyone! After last week's blog post on the board and PC versions of HeroQuest, this time I'll talk about the tribute game I made back in 1992.
Within soon, I'd start to design, program and make graphics for all kinds of games. My favorite genre at the time was the text adventure, and therefore worked on various interpreter algorithms. Classic graphics adventures such as the Space Quest, King's Quest and Monkey Island series offered inspiration.
As you know, at a certain point in the '90s HeroQuest the boardgame came out, and a little later the PC version. These captured my imagination in such a way that I simply had to make a game like that myself. It was the start of what would become the original Dwarf Quest trilogy.
Ironically, part IV was never made, denying loyal players a chance to challenge Azar.
Looking back, it is obvious that the original Dwarf Quests copied a lot of the looks of the HeroQuest PC game: the isometric view, the tile-based rooms, the doorways, and ultimately combat and the various monster types. What's a 14 year old fanboy to do though?
Monsters included goblins, orcs and even the HeroQuest specific Chaos Warrior, each almost carbon copies of their spiritual ancestors. Only the Minotaur guarding the final artifact was novel (and even that one was inspired by a particular pewter miniature in my collection).
On the technical side, I programmed the games in QuickBASIC. The MCGA images (320x200 pixels, 256 colors) were made in Deluxe Paint Animation, displayed with their proper palettes by virtue of a converter app my older brother Tim made in Turbo Pascal. The games are pretty much a picture viewer with a text field placed on top. If nothing else, it was quite effective and made the production managable: when checking the original files I saw that I created these three games in just one day each! The whole trilogy was done on three seperate days in August and September 1992. Even though I later started a career in video games, never have I been able since to match such speedy productivity!
Time passed, and I had all but forgotten about the trilogy until December 2011. For some supernatural reason, inspiration struck again, and I knew I had to create a remake.
Coming up next: a Dwarf Quest revival!