Our four heroes enter the first hallway in this next dungeon. It is dark, and smells foul... Sjengis Khan The Barbarian is in first, as usual, and searches for traps. Satisfied that all is safe ahead, the others enter as well. Suddenly, a green swirling mist oozes around the far corner, slowly drifting towards our heroes. "What magic is this?" Eddy the Wizard asks. None of the others have ever seen anything like this before, so they venture on with caution.
Two skeletons walk out of the room, one attacking Eddy, but missing him by a hair, the other swinging at Sjengis Khan, but he deftly blocks the blow.
Now Sjengis swings his blade once more, disposing of the last skeleton, saving the Wizard from his undead enemy. Sjengis walks into the room where the skeletons were. Eddy follows, and searches the room for traps, but finds none. The Dwarf can now safely search the room for treasure, and he finds a scroll of psychic recovery. Elly opens the door to the room around the corner, and sees two mummies near a table. She fires her crossbow at the closest one, and it falls to the ground, dead. The other mummy slowly shambles towards her, but cannot reach her yet.
Meanwhile, Sjengis opens the next door, and sees three rotting zombies in the next room. Not sure if the room is trapped, the others wait, letting the undead come to them instead. Elly reloads her crossbow and quickly shoots the second mummy down. There is a door leading back to the zombie room, but she decides to wait before opening it.
One of the zombies heads to the Barbarian, drool dripping from its decaying jaw. It swings at Sjengis, but he easily dodges it. The Barbarian once again swings his Spirit Blade, and chops the zombie in half. While Eddy and the Dwarf wait for the other zombies to get closer, Elly searches the room with the table for traps and hidden doors. There are none to be found.
Sjengis Khan heads on through the corridor to where Elly has spotted the pit trap. The Wizard is close on his heels. As the Dwarf enters the room with the table, he searches for treasure again, feeling lucky this time. Another Wandering monster appears! This one manages to hit the Dwarf for another point of damage. "Blast it!" shouts the Dwarf, and again the Elf is left to take care of the skeleton. "I'm expecting to get some kind of payment for saving your arse so often" she smirks. Sulking, the Dwarf heads out to find the others.
Fortunately, both heroes manage to fend off the weak skeletons' attacks, and on their next turn they reduce the undead to dust. Meanwhile, the Wizard searches the main room with the tomb for treasure, and finds a 300 gold hoard!
The Barbarian searches his room, and finds a potion, but it turns out to be poison! Another body point is lost. The Dwarf has more luck this time and finds 25 gold pieces in the second grave.
The Barbarian helps the Dwarf, by disabling the pit trap, but now his other hand is caught inbetween the tiles, and he loses a body point. "I really need to take lessons in disabling traps" he grumbles. This time, the Dwarf searches the room before walking any further, and he finds two hidden spear traps, which go off harmlessly. The otherwise empty room opens up into the corridor again, which is blocked by a cave-in behind them, so they move on towards two more doors on their left.