Our Heroes have recovered from the frightening Conga Line of Death from the last adventure, so they head for the next quest: the Great Citadel!
The Dwarf then walks to the left door in the hallway, and opens it.
The Dwarf attacks, but misses again!
The Elf casts Pass Through Rock on herself and walks into the room from behind the unsuspecting goblins.
The Barbarian and the Dwarf take a look in the next room, and find an alchemists bench with an orc and a goblin. They easily dispose of the greenskins, and the party decides to check out the room on the other side of the main corridor.
The first room is empty, but the next one is a torture chamber, with two goblins cleaning up some blood on the floor.
The Elf walks in and shoots one of them down.
Searching for traps reveals nothing, but they do find some gold.
This turns out to be a bad idea, as the Wizard spots two fimir!
The Wizard rolls a movement of 3, and sees his impending doom. In his panic, he completely forgets his spells, and the fimir manages to roll 2 skulls, which the Wizard completely fails to defend against, and he dies!
But suddenly, an orc steps up, and threatens to attack the dwarf, who is in need of healing badly!
The dwarf kicks the bucket...
"This is bad... real bad" the Elf sighs, and decides to head straight out.
He decides to take a peek in the central chamber, and finds more orcs and a fimir.
He then bashes in a particularly strong door, and searches for traps and hidden doors. He finds a stuffy room with a chest, and inside he finds two healing potions!
Stay tuned for more adventures!
Steamforged Previews Team Construction For Blacksmith’s Guild - The Blacksmith’s Guild is an interesting group, to say the least. Steamforged is slowly showing off this new Guild Ball team, teasing us along as they go. ...
1 hour ago